In the zone

These phrases describe someone fully immersed in a task and in a state of increased performance. In psychology – and also in game design – this state is referred to as “flow” and there’s some boxes to tick to get into it. TO ACHIEVE FLOW Goals must be clear Progress must be apparent Perceived challenge…

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If distribution is everything
– then where is it?

Entering Bologna Children’s Book Fair from the more hidden side – as visitors – it is nice to discover the thousands of talented people, products, art pieces and even stuff there are no labels for – yet.  But as digital developers – of both content and platforms – it is easy to turn heads at…

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